lunchtrio.blogg.se

Heroes of the storm stealth rework
Heroes of the storm stealth rework







Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor. Updated visuals for all shields and barriers to increase readability.Įnemies’ health bars will now become visible to players if an entity they create deals damage to an enemy.ĭamage reduction from armor reduced from -5 to -3. Some ultimate abilities now restore ammunition after completion for some heroes.Ībilities affected: Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, and Zenyatta’s Transcendence, Winston’s Primal Rage. Ultimate charge is now immediately expended when a hero’s ultimate ability is activated, instead of depleting over a short period of time. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section. The option can be found under the “Control” tab in the “Options” menu. Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. from Ana’s Nano Boost and Orisa’s Fortify) has been capped at 50% (formerly 70%). The total damage reduction that a hero can receive while buffed (e.g. Ultimate costs have been increased by 25% for all heroes. Ultimate abilities will now interrupt quick melee attacks.ĭealing damage to things other than players (like Torbjorn’s turret or Symmetra’s teleporter) no longer charges ultimate abilities.

heroes of the storm stealth rework

Most hero abilities will no longer interrupt quick melee attacks. Reverted a recent change that reduced the size of heroes’ projectiles. Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second). As a result, some heroes’ ultimate costs have been adjusted (see below).

heroes of the storm stealth rework

Self-healing abilities now charge ultimate abilities.









Heroes of the storm stealth rework